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Venison Arts

Wednesday, January 13, 2010




Good furniture is the basis of an SL home.  But it is art that makes it very personal.  I'm always on the look out for galleries.  There are galleries that specialize in reproduction prints.

And then there are original artists working inside SL that create prints from their own artwork.

Venison Arts is one of those places.  The art prints have dark fairy tale and nature themes showcased by lovely illustration work.  I now have a collection from the gallery and I'm always saving up for a few more prints.



The shop is located in a small skybox and decorated with a romantic victorian vibe.

You can visit and purchase your own original pieces here:
slurl.com/secondlife/bondar/242/27/3407/

Venison Arts also has a website in which an SL owner can order real prints for their physical homes too.
http://www.venisonarts.com/va/gallery/

Life is Good

Wednesday, January 6, 2010




A few days ago I wrote about good change in SL, such as a renewal in sim design.  This post is about change that is sadder.

Life is Good was a favorite with SL residents.  It was a combination landscaping and furniture store along with hosting various cultural events.  LiG was beautifully designed and many screenshot fans spent a lot of time there, including myself.

Recently I discovered that LiG will be closing.  And I'm not sure if the designers will return to SL again in the same roles.  Many of the original designers I loved when I first came into the world are gone now. And with drastic changes set to appear with LL's new marketplace plans, I'm not sure if we will have their like again.

Life is Good will be closing next week.  So visit as soon as possible.



In the Forbidden City

Sunday, January 3, 2010



I'm not one for being enamored of virtual worlds. But I use them, they are entertainment to me.  I don't make the dangerous assumption that they are a part of RL.  Because they aren't.  They aren't accessing the same parts of our brains that are normally used in the physical world.

What these worlds are accessing is something much deeper, and a bit more dangerous.

We are playing in the land of the dead.  I look upon SL as the same space the Emperor Qin created to house his body.  An accurate replica of the Forbidden City.  A tomb of dreams.

And like the crazed Emperor most of the residents in SL are trying to discover the illusive Eternal Fire...Quintessence.  We aren't so very far from our ancestors who were obsessed with discovering the key to eternal life.  Only now, in a bid to turn the hoary concept into something new, it's called singularity.

If you aren't inclined to think of SL and other VRs like it as living tombs, then think of it as the land of Fairy.  Its really one and the same.  But the word Fairy denotes something more whimsical.  Fairy tales speak in symbols because of our inherent fear of death.  Its the only way we can process that netherworld that is a part of our own brains.  Fairy gives us a more comforting vision of transformation.  Which hooks into the way we see our avatars.

People like to differentiate between the various avatars of humanoids, the robots and animal totems.  But they are all the same.  They are all fantasy masks.  They are akin to the masks our ancestors wore when they gathered to worship their ancient gods.



And our travels in that fairy space are like the stories our elders told us on dark nights.  Or what we act out in theater, shadow puppets made flesh.



We never made the mistake of labeling the space that contained those ancient dances and shadow drama as real life.  So why do we do that to VRs?

I feel that this new form of fairy is tricking our brains into some facsimilie of life in a way we never dealt with before.  Because the technology wasn't there.  In the ancient days we had our forms of play, we learned from it.  Then we put it away because to live there permanently was dangerous.  That was only the domain of the holy men and women.  Our history and fiction is filled with many stories of shamans suffering from psychosis.

Which is no surprise when one lives permanently between the physical and the world of the dead.

These were the thoughts I had while watching a Copper Robot show in SL hosted by tech journalist Mitch Wagner.  What I witnessed was exuberance for this world.  But not enough caution.  And the fact that everyone wants to melt the lines between the worlds is cause for alarm.  We don't fully know what this new technology is doing to us psychologically.  We know that it can give us personal power to change in physical space.  That was always the case even when we could only listen to stories or watch theater.  What we haven't collectively experienced yet was the maddening blur that our shamans had to fight.

The big bad wolf is out there my children.  Keep to the path to Grandmother's house.

Renew

One of the best elements and sometimes the worst elements of SL is that it is continually changing. People move in and move away from land plots.  Stores come and go.  Private sims appear and then disappear.  Many times it is the nicest parts that melt away with only screenshots left as reminders to SL fans.

But this isn't about sad change but happy change.  Tableau is one of my favorite destinations in SL.  It is a shopping sim with a shared design vision among the creators.  The only other sim to match it is Drowsy.

Tableau is constantly renewing itself.  When I first visited the sim, it's theme was the Louisiana bayou.  Then it changed to a New Orleans Mardi Gras look.  Now in it's newest incarnation, it has been turned into a small town that seems to have missed most of the 20th century.  Its stuck somewhere between 1920 to 1950.  Truthfully it looks like the film set from "The Night Of The Hunter".

Here are a few shots I took recently of the new design.






Visit Tableau via this link : http://slurl.com/secondlife/Tableau/128/128/0

Ball Joint Twist

Friday, January 1, 2010

The styles of avatar have changed considerably since I first entered SL.  When I stepped in world about 3 years ago, the average female avatar was amazonian in height, extremely thin, and a bit cartoonish.  My own avatar was created as a counterpoint to that look.



For about a few months, I looked close to unique.  But it seemed I was just a bit ahead of the ball curve on realism.  Now more avatars are around my height, no longer quite as thin and celebrate different facial types.  Although SL is still overwhelmingly caucasian in appearance, there are more skins being offered that support different ethnicities.

Still I'm on the outer edges of fashion in avatar style.  Avatar fashion has moved away from the super model look and into something more strangely fascinating.



The picture above is from Blastmilk.  Blastmilk specializes in photography of Ball Joint dolls.  These dolls are popular in Asia, particularly Japan, and have a slightly creepy air.  They seem to encompass realism (in their range of expressions and poseable bodies) and fantasy (overly large eyes, baby round faces etc).  I never realized that these dolls had a large influence on new avatar styles in SL until a few days ago.  I was paging through an issue of "Coilhouse" and read an article about doll maker Marina Bychkova.



Seeing this particular photo of her dolls struck me as familiar.  Lately some of the SL blogs have been commenting on strange facial features in avatars lately...such as eyes that were too far apart and lips that were overly large.  The new avatar fashion in SL take after these porcelain ball joint dolls.

Its an overly stylized look to be sure.  And it doesn't quite look human.  Which could account for why many find the look creepy.  Truthfully avatar fashion is a tricky symbiotic relationship between skin designers and customers.  People naturally find large eyes and large lips attractive.  The skin designers cater to this genetic preference.  But left on their own, would the average VR resident create a BJ looking avatar?  I don't think so.  If anything it looks as if one designer (not sure who at the moment) referenced Bychkova's work and created a skin/shape that mimics her work.  And then the look took off from that point.

Do I like it?  No, it isn't my cup of tea.  I've never been fascinated by dolls, even when I was a child.  And again, I'm a little put off by the BJ dolls in general.  But I can't deny that they are an art.  And since now there is some RL reference for this look in SL, I don't find the avatar copy quite so horrific.

The winds of fashion...so to speak.