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Friday, September 21, 2012

The Arcade


Second Life was the first program that got me into massive multi-player worlds. In fact, I think I found SL so easy to learn because I was not a gamer. So the arcane UI was not a hinderance. It did however make learning WoW's UI a torturous experience. Anyway games come and go but I always find time to wander a bit around SL. A lot of people find the place daunting and unfriendly but to people willing to stick out the learning curve it becomes more like "Cheers". Fall is the best time in Second Life. People are starting to gear up for the holidays and the major shopping events and hunts begin all over the grid. Right now the place for SL hipsters to be is The Arcade Gacha Event.

The Gacha events have taken up the slack of the much missed and very much loved Seasons Hunt event. Unlike treasure hunt events, Gacha events are a bit like going to Atlantic City. You put a bit of money into a slot machine and win various different prizes. It can be addictive. Especially for popular items. The Arcade Gacha Event is set up like an old Victorian, Atlantic City pavilion. It is filled with little slot machines which contain numerous variations of prizes that consist of furniture, clothing, knick knacks and avatars. The big hit of this event is Beetlebones' Hamster.

Beetlebones Hamster-002


This adorable hamster is a mesh based avatar that a player can wear. It comes in various colors. The price to play and win a coveted color is 100L (around a $1 real money). So far, I have only 4 colors.

Pistachio at Home-003


The Arcade event is extremely crowded and I haven't been able to get back after my first visit. But I will be heading back to bet on more hamsters and other fancies.

Pistachio at Home-001


For those interested, Second Life will be coming to Steam soon. There are some changes being made to accomodate this new partnership. Perhaps it will even out the steep learning curve. Who knows? If it does, then you too can be a hamster.



The Hamster vid is from Larcoco's Flickr stream

Some Time Later...

Thursday, September 20, 2012

undersea friends



It's been some time after the release of Guild Wars 2 and updates are trickling into the gaming blog/news community.  Tobold had an interesting post regarding falling play numbers for GW2.

This is not a surprising result to me or many other people.  In today's game environment, new mmorpgs only have a small window of opportunity to make a mark.  GW2 attempts to keep this window open with their buy2play formula.  The company is, in essence, trying to recoup their expenditures as close to the front as possible.  Then glide on store purchases.

So at this point, a fall in the number of hours played are not a worry for GW2.  What would cause worry is a fall in store revenue.  Anet has not released any kind of serious financial health information on the game (except that it sold 2 million copies), so we can't tell if their store is a success or failure.

Since the game marketed itself as casual friendly and no subscription, the creators may have counted on the ebb and flow of players.  They released the game knowing that Blizzard was going to send out a big expansion (Pandaria) in the same time frame.  I feel they knew they would lose players to the biggest game in the industry.  The question is, how much did they plan around that fact?  Will Anet crumple into a heap much in the same way that SWTOR did when it flagged in numbers?

It is still too soon to tell.  As for me, my own hours in the game have flagged.  This is not due to falling interest in the game.  I still enjoy it.  But I find myself engaged in RL activities and I feel that is much healthier than loafing about in an mmorpg.

Also, for the record, I did not buy nor do I plan to buy Mists of Pandaria.  I'm taking a wait and see attitude toward WOW right now, especially since I felt burnt from the Cataclysm expansion.  The expansion I am thinking about buying is, crazy enough, RIFT's Storm Legion.

To Rohan

Wednesday, September 5, 2012

ROR-003

A few months ago I received an invitation to participate in Turbine's Riders of Rohan closed beta program.  The email didn't make an impression on me since I decided to write it off as a phishing attempt.  To my surprise the legitmacy of the email was confirmed when I logged into Turbine's LOTRO forums and was able to see the Closed Beta discussion site.

I downloaded the program to both my Windows computer and to, my surprise, my Mac computer as well.  The majority of my play time was dedicated to testing the Beta client for the Mac.

Mac Client

As far as performance for the Mac client, I had no major problems.  My Mac is a mid-2007 and it ran the beta client rather well.  My graphic settings ran comfortably on mid to high.  There were a few strange artifacts here and there (such as flickering) but those problems were also shared by the windows client too.  However, I can't vouch for the client staying playable for older macs for the release in October (if they release the mac client with ROR).  Many things could change and that may make the client unusable for older macs.  As of now, it works amazingly well.

Rohan

I don't want to release too many spoilers for the new expansion.  But to just say that right now, the quest stories for Rohan are very interesting.  Every quest left me waiting to learn more as I traveled to each new quest hub.  The graphics are outstanding.  The Turbine art team really went to great lengths to capture the area from Tolkein's books.  The area now has new music scored by the Chance Thomas (returning due to popular demand).  All I can say is that theme used to introduce the player's entrance to Rohan is wonderful.

Game Play and Mounted Combat

Regular game play has not radically changed in this expansion.  Everything is still the same for most classes with some added tweaks.

The real change comes with mounted combat.  Mounted combat is not like the mount system used in WoW's Lich King expansion.  Turbine is really taking chances with this new system and tailoring it to act as closely as possible to real world dynamics.  Each class has mounted attacks that closely mimic their regular combat technique.  But just punching out these attacks are not where the difficulty comes into the picture.  Every player must learn how to maneuver their mount around enemies.  The horse mounts are based on heavy combat destrier models used during the Middle Ages.  Since they are large and muscular, they don't turn on a dime once they are up to full speed.

This is where Turbine has added in a special trait line, in which players can choose between speed or strength or a mix for their mounts.  If you choose a quicker horse, a player will gain speed and manuverability over health.  These horses suited for DPS classes need to keep moving since being unhorsed is an ever present probability.  Believe me, you don't want to be unhorsed in the middle of an NPC warband.  The trait line geared for strength and health are for the tank classes.  But that doesn't mean a player gets to stand still while attacking.  A player needs to move to build up fury for their mounted attacks.

The mounted combat tutorial does give good basics but the majority of the learning curve is spent in regular combat.  Once you learn how to maneuver the mount into and out of combat, it makes this new fighting style very exciting.

Delayed Launch

ROR was originally set to release today, the 5th.  But due to various bugs, the date was pushed back to October 15.  I believe that was a very good decision.  The major reason why this was done was to ensure that mounted combat was as smooth as possible.  There will little issues with mounted animations and manuverability.  I believe Turbine is really close to the end result so an extra month is just what was needed.  There were also little graphic anomalies during quest instances and some broken NPCs.  Which shouldn't be too hard to fix up.

All in all this will be Turbine's most exciting expansion in quite awhile and I'm looking forward to it.

The launch of the good ship GW2

Monday, September 3, 2012


Shark Event

So it has been a little over a week since GW2's launch.  This is counting my extra days because I pre-purchased.

And I must state that I am satisfied with the game.

The problem that irked me the most, the female caster armor, looks as if it has been addressed.  The starting gear is still that atrocious bikini miniskirt lacy underwear number.  But as soon as I was able to level up the tailoring craft, the outfit turned into a harem dance girl outfit.  Still a little squicky but not as bad as the mini skirt.  Later on a quest reward gave me an even better looking shirt with fuller coverage.  The character still looks sexy but just not the stripper-in-search-of-a-venue look.  I'm hoping that as the character levels there will be a consistency in the gear.

The game has been crowded beyond imagination from the first day I logged in.  Most thought that the majority of players were the pre-purchase crowd and things would be smooth for actual launch day.  The auction house was down for the majority of the headstart.  Which most overlooked since the game had not officially launched.  So I know that I was hoping that it would be up for opening day.

It was not.

In fact I think the game developers miscalculated how popular the game would be.  They were happy with the pre-purchase numbers and most likely did not count upon fence sitters (after all you can't hope for hypothetical crowds).  But it turned out that they showed up in greater numbers due to word of mouth.  I think I've spent more time on overflow servers than I have on the server that I chose to play on.  Even though the overflow servers were created to address large crowds and forestall the need to add extra servers (which may go empty a few weeks down the line), this nice solution groaned under the weight of all the players.  I heard of tales of disconnects, crashes and groups being split up due to being sent to different overflow servers.  The auction house has not been up yet.  ArenaNet has not opened up its forums so a true account of player discontent or lack of it is unknown.  However they did bite the bullet and started to add more servers.

Personally I haven't experienced any major problems.  The AH being down is inconvenient but not game breaking.  What would concern me would be actual problems with character attacks.  But unlike SWTOR that suffered from ability delay, GW2 is blessedly free of that problem.  The attacks are just as smooth as the ones in World of Warcraft.  Which is a very genuine achievement and it is practically the only game that has come close to that gold standard.

To conclude, I'm very happy with the game.  I can see myself spending time in its world more than I planned.