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Showing posts with label Blue Mars. Show all posts
Showing posts with label Blue Mars. Show all posts

My VR Photostream

Friday, June 17, 2011


My Flickr photos in Pummelvision from Melponeme_k on Vimeo.


I discovered the link to Pummelvision on GoSpeed Racer's webpage.

Its an interesting stream of all my VR travels including a few flashes of my RL photos.  It is the RL that looks bizarre in this grouping.

Little Screen

Thursday, January 20, 2011

Edo-004

On January 14,  Avatar Reality issued a statement that it was restructuring.  They will now concentrate on the mobile market (Ipads, Iphones etc).  In essence they will offer avatar talking heads to customers by using the one single element in Blue Mars that was a failure.

I'm not happy that AR has a hit a wall with Blue Mars.  When the world first appeared, I was disappointed that they did not choose to use technology that could run on an Apple (ironic to say the least).  But after a semi-upgrade in hardware, I was able to use Blue Mars and see pluses in it's favor.  Blue Mars is a VR place built on cutting edge technology.  It was beautiful to look at and explore.  All of it using a graphics engine that until recently, was only used in action games.

I have a few ideas of where the stumbling blocks occurred.  As others have stated before, the hardware needed to run the game was really out of most people's price point.  Right away, the AR team cut themselves off from the average George and Jane who were into Second Life and other VRs.  Blue Mars could only be comfortably run by hard core gamers who had the hardware.  As seen continuously in Second Life, hard core gamers HATE Second Life with the passion of a thousand burning suns.  Even an alternative to Second Life with gorgeous graphics wasn't going to change their tune.  Looking to profit with a small slice of a tiny subculture within another small subculture wasn't really a road to success.

The world was released too early, it never developed beyond a test pattern.  The browser itself never progressed to gold stage/release ready.  It began and ends it's life in beta.  This hasty release after an intriguing promotional campaign indicated to me the lack of a solid business plan.  It seemed as if AR was confident enough in the wow factor of their crytek graphics engine (which runs the game Crysis) that people would come en masse into their world.  They put the kabosh on a fully interactive building option for all Blue Mars players and only allowed it for professionals/professional grade graphic designer hobbyists.  So the people who did make the leap into Blue Mars were only allowed to passively walk around pre-made environments.  Even then they could not take screenshots of these places.  The browser had been released with just basic functions without an option for screenshots.

All of this was unfriendly to say the least.

But the one big failure was the world's avatars.  The avatars could not be modded with any degree of personal preference.  Eventually there was an ad hoc option to change the facial characteristics of avatars but nothing with fine control.  The avatars themselves were obviously the fantasy work of a core group of designers.  Designers who had specific preference foibles that got in the way of user enjoyment.  I read recently some of the team behind the BM avatars were a part of making that "Final Fantasy: Spirits Within" film. That answered a lot of my questions regarding these avatars.  Blue Mars avatars look like extras from the Final Fantasy film. Avatars that were plastic and a bit frightening.  So hyper-real that they jumped the shark into unreal.  At the end there were more designers who created skins and eyes to overlay over the default BM avatars.  But their work couldn't erase the problems inherent in the avatars.  Mainly that their shape couldn't be modded by their own users.  I tried valiantly to work through these problems with the help of professional purchases.  But no matter what I did, my avatar's face always seemed a bit cross-eyed.  I never could figure out why that occurred.  The fact that AR thinks these avatars will attract average people after they were such a bomb with VR users worries me.  It indicates to me that they still don't have any kind of plan going forward.  They are just grasping at idea wisps.

Avatar

At about the time I wrote my little post about Blue Mars, Avatar Reality was in the process of marketing a "cloud computing" option for their world.  The graphics would all be rendered on their end then piped through to the user.  It was impressive but it left a lot of unanswered questions.  Mainly who would have to pay for all that computing power and bandwidth cost?  Blue Mars was essentially a free to play world.    There wasn't even a large enough economy inside the world to support this new option.  Talk about this breakthrough disappeared around the holidays and then the January restructuring was announced.

Right now, the world will be left as is.  AR will no longer charge city developers for their worlds.  The development team for the browser is gone.  If any work is done on the browser, it will be only for dire bug fixes.  However I'm not too confident that this will last too long.  If AR is successful with their phone plan, they will cut off the world as unneeded fat.  If AR is unsuccessful with their new plans, the BM world will end.  It doesn't look good.  But I'm still hoping that they can pull through.

Blue Mars

Wednesday, November 10, 2010

Blue Mars-mk_002
Shade City - Blue Mars

Blue Mars began it's extended Beta period over a year ago.  Last year, the Second Life grapevine was buzzing with rumors that it could be an SL killer.  Well it turned out that it wasn't the killer it was rumored to be.  Instead it just hovers on the edge of the VR world.  Mention Second Life to most people and they will immediately recognize it as that online virtual sextopia they see on the nightly news.  The name of Blue Mars would just cause bafflement.  Recently the team of BM is working very hard at making "cloud computing" a reality.  This would allow the technically monstrous computers Blue Mars requires to be, in essence, obsolete.  The BM company seems to be putting all it's eggs into this cloud basket because siphoning off the residents in SL, the now defunct There, IMVU and other VRs failed.

Blue Mars is a beautiful series of places.  It isn't a VR world, it is more like a vacation scrapbook of photos.  Unlike SL in which one's avatar can walk through changing landscapes and experience a "world", Blue Mars just has destinations.  An avatar can't keep walking in Blue Mars.  You can't visit Shade City (shown pictured above), keep walking and find yourself in the area called New Venice.  While the areas are large (encompassing what would be several Second Life sims), they are separate and must be chosen from that picture scrapbook (called Places in the UI menu).  To a user of Second Life, as I am, this seems rather static and confining.  But it's really a small drawback in the grand scheme of things.  Someone new to VRs would not even care that these worlds are not connected.

Blue Mars Newbie
Caledonia - Blue Mars

The make or break element of all these VR worlds are the avatars.  Do they look good?  Is it easy to make them look good?  Second Life has struggled with this element by making it's starting avatars look better.  But it still requires enormous amounts of time, money and effort to make an SL avatar look fabulous.  In fact so much so, that most new people think it an insurmountable problem.  Especially when they see how wonderful many of the older residents look.  Unfortunately, Blue Mars has the same problem.  While the game does offer basic starter avatars, no tweaking required, they still look awkward.  Not to mention that everyone gravitates towards the same pretty face, the result being clones all over the welcome area.  Seeing numerous faces the same as your own at the beginning of the game is disappointing.  Blue Mars has tried to alleviate this problem by offering an advanced option that allows the user to further customize their avatars.  Until recently, Blue Mars avatars were stuck with the face they were born with because further optimization wasn't allowed.  Now there is a customization station in the welcome area that allows users to go back and tweak their facial structure.

final face
New Venice - Blue Mars

Still tweaking the controls still requires loads of work, not to mention a gift for proportion.  My avatar's face shown above required many trips to the work station in the welcome area.  The work doesn't only end in the work station, a user must also master the make up controls in the UI.  Unlike Second Life where a user has full control to change their avatar form, Blue Mars only allows facial tweaks.  Actually changing the shape of an avatar body is not allowed.  A user will need a Blue Mars developer's license and knowledge of 3d modeling programs in order to change their body shape.  You can buy these items from a merchant but if it looks really good, chances are other people have it as well.  Which leads back to the clone problem.

The basic animations of the avatars are a bit annoying.  My avatar is constantly in motion which is distracting.  The sit animations remind me of a person who is wishing that she had access to bathroom facilities.  But all that can be ignored.  What can't be ignored is Uncanny Valley.  Blue Mars has set a bar for truly realistic looking avatars.  Where they stumbled is in the eyes.  The eyes on BM avatars are flat and soulless.  This is disconcerting in an avatar that would otherwise look truly beautiful.  I'm hoping that eyes will become replaceable in the same way they are in Second Life.  On the whole, Blue Mars avatars look very nice, if one is willing to spend the time to customize.

Blue Mars-mk_003

Shopping in Blue Mars is a great experience.  It is easy and has a nice demo feature called "try it on".  The only drawback is that shopping options are slim at the moment.  I've traveled around a few worlds that showcased a shop here and there.  But mostly there were rows and rows of empty shops.  This is why I'm hoping that they will consider becoming friendly to user created content.  The world hoped that they would get loads of professional and professional grade hobbyists into the world.  But so far, that hasn't happened.

Tour NV-004

As far as socialization is concerned, I see most users congregating in the welcome area.  So far I've only seen one or two other users during my tours of other locations.  The clientele in Blue Mars is based on a wide variety of nationalities.  The first time I logged in, the welcome area was filled entirely with Russian speakers.  You can speak to other users through a chat menu, the standard of all mmos.  There is a strange quirk in that Blue Mars will show your conversation on screen as chat bubbles over avatar heads.  Although it may have struck Blue Mars developers as a cute design, when in a crowded welcome area it is confusing to see so many bubbles filling the screen.

The impression I have a Blue Mars is a platform trying to find it's place in a shrinking VR world.  A world caught between catering to seasoned VR veterans and the Farmville crowd.  It is hard to determine if Blue Mars or any of the VRs will survive.  So far the regular Facebook minions have been frightened or uninterested of these worlds.  I, for one, hope they find success.  Blue Mars is a solid entry to the VR open world genre.