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Glitch

Sunday, October 30, 2011



A few weeks ago, I heard talk about Glitch.  A strange, sweet and open ended VR built on Flash.  It intrigued me, so I signed up for an invite.

I received the invitation a few days later but neglected to create an account until this week.  What I discovered was some kind of mix between Second Life, Eve Online, Free Realms, other traditional mmorpgs.

It is most like Second Life which means it is open ended and completely free form.  There are traditional quests but they are mostly tied to the skill learning system.  Also objects in world can randomly drop quests if you discover them.  But otherwise your character wanders this kooky, pleasant, arty little paradise with no goals except the ones you create for yourself.  There are levels but the leveling system is vestigial only.  Gaining levels only grants minimal bonuses over lower leveled characters so there is no rush to level cap.  There is no combat system and the only PvP game play available is a racing game against other characters.

The premise behind the game is a mythology of many god giants who dream together.  And player characters are living inside that dream.  Each god rules over a particular skill such as Mining, Cooking, Farming etc.  In fact most of the gameplay centers around gathering materials to create usable items for yourself and other players.  If you aren't the type of player that likes crafting, a whole lot of crafting and make busy work, then this little game is not for you.  The learning system for these skills remind me very much of Eve Online's system but a little less arcane...only a little.  Each skill level grants bonuses in that particular skill, and some quests.

The game gives a very fast tutorial on what do with the basic objects and animals such as trees, pigs, and chickens.  A new character will get rewards for petting pigs and squeezing chickens.  The rewards will be put into the skill systems to create items.  The game also has an extensive achievement system so you will be rewarded over the most mundane things and very strange ones as well.

Built on top of this F2P is a cash shop that allows you to buy credits and use those credits to collect zany clothing for your glitch.  There is a very simple housing system which will be expanded upon in the future.  If so inclined, you can subscribe to the game which will give you monthly credits for the cash shop.

So far my first week has been enjoyable.  I love the artwork in the game as well as the little word pun jokes that pop up.  Although the visuals look childish, this game is definitely not for young children.  It was created for older teens and adults which means some of the jokes are on the mature side.  The community in the game is friendly and the customer service is upbeat.  If you ever wanted to waste a little time just fooling around and doing silly things, then this game is for you.

Dionysian Bacchanalia

Friday, October 21, 2011

History is a study of circles.  We all know this and yet we travel in the same rut.  We ignore the well worn signs.

Life at the end of Weimar Berlin is now.  Just as Weimar Berlin was the same as any great culture on the verge of collapse from Greek to Roman to Ming to Mayan.  People sense the impending disorder, get nervous and mindless just like wildebeest do when sensing an approaching predator.

Leave your Troubles Outside!
So Life is Disappointing?  Forget it!
In here, life is beautiful!
The Girls are Beautiful!

At those tipping points, people find release in fantasy.  We create a spot for ourselves in that cave of wealth and death (written about by blogger Elaine Meinel Supkis).  In that cave we play with mirror societies.  Those mirror societies are decadent, they push social norms and explore new expression.  Of course, this all has to do with sexuality because the cave is sex at it's most basic and it is a death too.


In the past, these mirror societies were created by artists.  Audiences with similar desires, but with no talents, would vicariously live through the artists' work.  But at our moment in time, that has been destroyed. Our current art and performance offerings are not allowing us the release we need.  In fact, our current culture is fighting the very need for release.  But this impulse cannot be denied, it must find an outlet.

Virtual reality has allowed the previously untalented spectator to recreate the cabaret, to celebrate the Bacchanalia and push boundaries.  In VR, as the song says, life is beautiful even the girls are beautiful. In VR we explore sexuality and gender roles.  In VR, women can be men and men can be women.  What is beauty or sexy?  In the past, the artists had all the fun while we watched.  Now, in this temporary bubble of order and disorder, anyone can take part in the cabaret.

In most articles on VR, Second Life is most often pushed as the pinnacle of decadence.  But SL is not the only cabaret.  It exists even in World of Warcraft, where many have designated the Inn at Goldshire (on just about every server) as a free zone for Bacchus.

Of course, the developers have no idea what they created or why it makes people drunk.  I believe Prokofy Neva once pointed out on his blog, that the developers are largely conservative.  They are more attracted to tight-ass, fascistic movements such as Singularity.  They have no idea what to do with the "freaks" who settled in their utopia.  Far from playing masters or mistresses of ceremonies, they want to change everyone into their ideas of what VR should be, of what avatars should be or how we should play their games.

If only some enlightened developer would come along and willingly become an avatar of Dionysus.  To delineate for the revelers the sensible division between fantasy and reality.  To stop the nonsense that VR drunkards are currently telling everyone, that their drunken revelries are part of real life.

But I suppose we should be happy with what we have now.  It won't last...when the money runs out and the backlash takes back our new ground.  The merry-go-round goes on....