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Come Smile with Noodles

Sunday, November 9, 2014



So Ciaran Laval linked to a company that has a new demo showcasing an Oculus VR experience.

What does it showcase?  Nothing more or less than a nod at the latest dystopian novel that Tech heads want to make flesh..."Ready Player One".

Thanks to Digital Cybercherries, you can go back to a 1980's arcade and even listen to old tunes.  If you've never experienced said time, no matter Digital Cybercherries has recreated this sad little mess for you to experience.

An experience that ironically captures the pathos of VR itself.  A time when people stopped looking at one another and just stared into a box.  It was the natural outcome of television but so much worse.  Because now we gained an actual gateway into psychosis.

But now with this new groovy VR step, you can live the psychosis.  You can be in the 80's with the box strapped to your head, entering a black box space only to stare into a virtual black box with old arcade graphics.

Are you living?  Or are you lying down on that bed with Noodles hitting that opium only to smile like a daft idiot.

Oh in the past, everything was so much better.  Its much easier to hide there and not face the problems of today.  Easier than actually getting out to do something about inequality and loss of freedom/privacy. It's so modern, so futuristic, so like "Ready Player One".

As usual the tech heads failed to take away the one main theme of the book they idolize.  The character Halliday created his VR to hide from the world.  When he hid, he lost out on love and life because an hallucination was more attractive.  In the process he pulled his whole fictional world into that VR opium dream along with him.

Noodles likes the past, he wants to go no further.  Do you want to join him?

Long Live the New Flesh

Tuesday, August 19, 2014

There is a ramping up of motion capture hype in regards to Philip Rosedale's new VR Hi-Fi.

And of course, it is all another sign of what Mediabastard (another SL alumnus) calls the aptly named Media Induced Psychosis or MIPS for short.  Mediabastard was the one who really tuned me into Marshall McLuhan and the Medium is the Message theory.



Watch the video, then read the comments...also read Ciaran Laval's blog about the video here.

Now imagine if you were face to face with someone in deep conversation.  But what you saw were the "expressions" that were "captured" for the Hi-Fi avatars.  Honestly...would you accept those expressions in every day life?  Or would you deduce that there was something wrong with your conversation partner if his/her mouth continually hung open?

One of the things that Mediabastard and Jaron Lanier write about is dumbing ourselves down to accept the new media hype, the latest thing.  Lanier wrote that current AI is only acceptable because we have to take ourselves down to its level.  In a way that we would never do for another human being.  In essence, we are denying our own humanity and highly evolved senses to buy into AI/VR media hype.  Because it is cool and the idea is exciting, we are willing to accept the good enough, the very large shortcomings.  People may think, that it is only temporary but it isn't.  It changes us.  This technology is not making us better.  It is devolving our own advanced social processes.  This would not be the first time we have all degenerated because of technology.  Lanier pointed out that people now feel more comfortable typing into devices rather than having conversations.  That young people have a harder time with eye contact due to technology.  He also concluded that this is no surprise since technology is developed by a group of people who by and large have problems with the interpersonal aspects of life.

Technology people are more likely to suffer from forms of autism or have conditions on the spectrum.  They use technology to cope with a world that at times baffles them or even frightens them.  I have nothing but empathy for them.  Not being able to hold a comfortable level of eye contact nor being able to properly read facial expressions is akin to being blind on a very basic level.  Imagine all the visual information about friends, loved ones, and strangers that is lost simply because you can not see it.

These are the kind of people now involved with motion capture in VR technology.  They can't see where they are going wrong.  But they are asking people who do know, to get excited over the promise of Mocap not the shoddy way it is designed.  The great majority of it depending upon all of us dumbing ourselves down to accept a facsimile of "human expression" in VR that in real life we would rightly conclude is evidence of mental disability.

Mocap could lead to problems of a new generation not being properly able to read real facial expressions much in the way young people now cannot hold eye contact.

Where Mediabastards MIPS theory comes in, is that no one can see that they are making gargantuan amends to accept these poor simulacrums because the ideas are so alluring.  We are embracing the illusion, the psychosis over the reality.  THAT is quite frightening.

So...death to videodrome...long live the new flesh indeed.

Ready or Not Player One

Sunday, June 22, 2014



Above is my current avatar standing in one of the patches of land that I rent.  At the time it was taken, this SL visit was just like any other day.  Little did I know that a few days later I, and other SL players, would discover that Second Life is basically over.  And not over by any other company than its parent company Linden Lab.  Due to a planned or unplanned leak, Linden Lab has confirmed that it is building another virtual world.

At first I was excited.  Second Life needs a great many quality of life upgrades which are mostly out of reach due to the age of the platform.  A new place with better avatar tools would be great.  But as I came down from my high, other more logical questions started to surface.

Mainly about land. The land market is now essentially dead and that is a little frightening.  Because Second Life's revenue stream is land.  Prokofy Neva wrote a great post about it from the rental business viewpoint.  This could potentially be a fiasco that could be a bigger than the Zindra shakeup a few years back.  Ebbe Linden answered a few basic questions on Sluniverse.com regarding the new world.  He mentioned that they were thinking about lowering land costs in favor of item taxation.  A concept which I thought was strange.  Does the lab think that they can make more from adding fees to creators and buyers?  Did they have an accountant look into this?  Or is this another pie in the sky idea from some insane ideology that Silicon Valley people love to worship?

How will LL plan to deal with all the landholders, including myself, who are now holding the bag for worthless land that costs a monthly fee?  Granted I only hold almost a quarter of mainland.  Not a lot compared to people like Anshe Chung, Prokofy Neva, etc.  but it is still a big investment compared to most single users in the world.  This isn't including the land I rent from themed estates that I love such as Winterfell and 1920's Berlin.  I admit I spend much more on land in Second Life than I should.  But I look at it as an entertainment expense on par with going to the movies.  When all is said and done, I would spend the same amount attending the local movie house.  But I get more joy from Second Life than I've ever received from passive film watching.

Will there even be land, as we know it, in the new place?  Already people on sluniverse are screaming for no setup fees or tier fees.  They are campaigning for bubbles (like the failed Cloud Party) that will disappear when their users are not logged into the world.  So there will be no world, no places to visit, and no homes or landscaping to admire.  That would be a deal breaker for me.  I simply would not move over but stay in old SL until the lights go out.

According to Ciaran Laval's site, he pointed out a Linden post on sluniverse that Second Life isn't on par with World of Warcraft but more like the old Everquest.  Which just flabbergasts me.  Why is an employee of the company downplaying the success of the company's core product?  What possibly good could that do in the public image?  This indicates to me that LL, as well as the rest of the VR tech community, are still beguiled by the Snowcrash/Ready Player One fantasies.  Fantasies that have been shown time and time again to be just fantasies.  WoW didn't get made with fantasies that there were about 10 million people out there waiting to play its game.  They were hoping for old Everquest success of a few hundred thousand to a million people.  That they attracted more was an outlier.  So developing the next VR with the idea that millions of people will pile on is laughable.  Especially when it has been proved that only a small number of people feel comfortable with the avatar experience and an even smaller who are capable of self directed play time.

Recently there was a news story which stated that children who don't learn their letters through penmenship (just by typing or tracing letters on a computer pad) are not forming the same neural connections as people who did learn their alphabet by writing.  Technology is literally changing the human brain.  And I'm beginning to suspect that this has a large bearing on Virtual Worlds.  Mainly because the audience for a free form virtual world that only LL offers (SL) has an audience that skews older.  The known, guaranteed audience for virtual worlds are old as in old enough to have gone through the schooling system before new technology.  This is something that must be taken into account and in fact should worry virtual world creators.  If this is the case (as it appears to be)  their audience is old and getting older with no one to replace their numbers.  I speak from experience.  I'm in middle age and getting older than that soon, I love SL but my young niece was wary of it.  All the people who grew up in new technology either gravitate to on the rail games or just hang out in Facebook like interfaces but mainly text message/twitter.  Twittering, by its very nature, doesn't encourage exploration, it doesn't encourage deep thinking.  What it does encourage is burp like exclamations about lunch and bathroom habits.  That is not the kind of thinking that takes well to virtual world experiences.

Despite warning signs, I really hope that it will be Linden Lab that creates the next popular platform.  Mainly because I'm more comfortable with the devil you know over the devil you don't idea.  Linden Lab does like doing things its own way but it also has consistently changed its direction due to public feedback.  Granted many changes were due to outcry but at least things got changed.  Worlds don't get made without protest or the ability to protest.  Unfortunately the fascistic turn that real world and the tech world are experiencing actively discourages protest.  Where will that leave us?

Right now, we are left in a holding pattern.  Land will become a lot cheaper as people dump their holdings in preparation for the new place.  But I don't see much of this land being purchased.  Who would want to buy something that will not carry over to the new place?  I'm at the max of the tier I can pay, I should probably dump what I have but I can't do it.  Not yet.  I already came to the conclusion that I will not recoup my expenditures.  Not only will the land market suffer but I see people holding back on home purchases such as housing and landscaping.  Maybe fashion will be able to hold up.  But really why spend loads of money on things that will not transfer.  This is worrying because by all accounts the new place will not even be ready for another two years.

Whatever the case someone's goose is being cooked.  Just whose it is, is not clear.


He who walks behind the Mega-Grid...

Monday, June 2, 2014



The SVVR conference is still all the news in Second Life circles.  Mostly the discussion centers around Palmer Luckey's (one of the Oculus crew) pontificating about the future of VR.

Of course, he has joined the chorus that Second Life is too old and too difficult to use.  He, like many other people in the VR biz (including SL founder Rosedale), is in a very keen display of downplaying SL's success.  SL's influence is being minimized to the point of ridiculousness. This is really underhanded and awful because if we all step back and look at reality...SECOND LIFE IS THE ONLY VR ON THE MARKET.  It is the only one successful and still standing.  I reiterate again, the other contenders failed.  They failed big time.  They failed because they didn't take into account what makes SL successful.  The reason they didn't take into account was all about ideology and an almost religious fundamentalism.

1) Ideology - Most VR bigwigs are extremely invested in Creative Commons.  Which means the little people, us, give up our intellectual property rights.  While the bigwigs get to keep theirs AND profit off of ours.

2) Religious Fundamentalism - Many in the tech biz, out of fear of death, are enthralled by the idea that they will transcend their bodies and become one with computers.  No, I'm not making this up.  They really think they will be post human.  They are so deluded by this fantasy, that they are actively coding our technology with an eye to when they will experience their IT Rapture.  The left behind (us) will have to deal with their crappy software architecture.

The main crux with their problems regarding Second Life are that people who use it fought hard for their VR rights (and we are still fighting) and we may be the only audience for VRs.  Second Life grew as much as it could and reached just about all of the people who are comfortable with the VR experience.  This is worrying for VR creators.  Because that means the dystopic fantasy VR they want will never come to pass and their dreams of enslaving everyone into VR will not be attainable.

Audience question for Palmer: You and Carmack talk about building the metaverse as a moral imperative - why? 

Palmer: "This is one of those crazy man topics", he begins, but says it comes down to this: Everyone wants to have a happy life, but "it's going to be impossible to give everyone everything they want", such as expensive consumer items. With VR, however, you can do that. It's easy for us to say, living in the great state of California, that VR is not as good as the real world, but a lot of people in the world don't have as good an experience in real life as we do here. Also, it's going to be useful for training, and education, "There's a lot of reasons that it's imperative we create a perfect virtual reality."  Ed Mason also mentions people who are bedridden can benefit from VR. 

Luckey Palmer - The Mix Agency May 19, 2014

There you go, straight from the horse's mouth at the recent SVVR.  Scary isn't it?  The moment I read that, I immediately thought of that crazy old horror film Children of the Corn.  Luckey Palmer is Issac.

Instead of using his influence and billions to fight for the rights of people in technology, Palmer wants to feed off our misery.  Tech people are all about rights for themselves and kicking the ladder out behind them rather than give a helping hand to their fellow man.  Its their mentality.  I'm not saying that they haven't created great tech for everyone, but I am saying that they are deluded enough and rich enough to make a real everlasting and horrifying effect on our lives.  As drug companies and insurance companies have turned the wheels to benefit their business over the public, as food companies have turned the wheels to make sure that the food they want to sell takes precedence, so will tech companies turn the wheels to sell that they want.  Our rights be damned.

The VR Hat trick

Wednesday, May 14, 2014




The hype is starting.  The VR hype.  The Snowcrash fantasy that never dies, now colored by Ready Player One fantasies.  Also a side helping of transhumanism via Singularity.

I'm not adverse to big dreams, big hopes, and big ideas.  But there comes a point where reality needs to take the main stage.  Reality has not come to the VR business, in fact most ignore it.  As in they ignore the fact that Second Life is the one and only successful VR ever.  But because it didn't fulfill some fantasy from a science fiction book, it is decried as a failure.  A failure that is losing customers, losing money, losing content and, most pointedly, it is not Snowcrash.

Is Second Life declining?  It is hard to really argue that it is not.  Like it's MMORPG sister juggernaut, WOW, it is an old warhorse platform that is starting to really show its age.  But as of yet, nothing more advanced or more attractive has taken its place.  There have been contenders, from the many opensim worlds to the more advanced Blue Mars and Cloud Party.  Blue Mars failed and was sold to Ball State University who use it as research.  Cloud Party was just as empty and sold to Yahoo as soon as it received the offer.  The Opensim worlds remain remote also rans that no one ever visits except for those who are disappointed in Second Life.  So if Second Life is the only VR left standing...why is it a failure?  Most likely because the populace turned it into their fantasy, fantasies that are more life affirming than Snowcrash.

You see the problem with the Snowcrash VR mavens and the transhumanists is that they have a dirty little secret.  They WANT the fascistic world, the outright misery of a world gone bad that forces the fictional people in their favorite books to hide inside a VR.  Inside that VR, they become the gods, the artists, the politicians and the enforcers.  They want us to dance to their tune.  They want us to experience their rights free world in which a twisted form of corporate communism reigns with an iron fist.  Our only recourse to individuality is the ability to choose a funky avatar.

Damn did they try hard to push that sop in Second Life.  Fortunately, the people in SL fought tooth and nail for "land" rights, intellectual property rights and free speech while wearing funky avatars.  We didn't eschew real world living for a fantasy prison.  We didn't "move" into a VR and make it more real than real.  Instead we made VR an extension, a playground for relaxation.  Second Life is a virtual Club Med not a dystopic altworld.  That was what got up the nose of Philip, Mitch, Corey and the rest.  We just weren't good enough, we were real and not fictional.

So like Vladimir and Estragon they all wait for Godot Snowcrash.  He is coming don't ya know!  He is just a few hours away and he promises to arrive.  If they just get more people and more technology, Godot Snowcrash will appear with his holy Oculus device.  All the while they ignore the flesh and blood reality of the only successful VR ever made.  My forecast is that the Snowcrash will never arrive.  But the second coming of a Club Med Second Life?  Almost certainly.

And hopefully, sometime in the near future, someone will take away Lucky Kurzweil's hat.

Secret!

Monday, April 28, 2014


This is an advertisement for a popular store in Second Life called The Secret Store.  I've loved all their clothing for awhile now. Unfortunately, my VR inventory is exploding and I have a serious moratorium against buying anything new.

As I've noted at New World Notes, this is the Second Life I see when I'm in world.  Its a place of sophisticated VR art and items and motivated people doing what they love.  Unfortunately that isn't the SL most people see when the read about it in the local news or on TV.  They still see SL being a backwards place with lousy graphics and sleazy people.

And if they do by chance see anything like this, the world is set up that getting started is hard to conquer.

Quote of the Day

Tuesday, April 22, 2014

Suzan Mazur: David Orban, founder and director of Singularity's Institute for Artificial Intelligence Europe, told me at a robotics conference in Bergamo a few months ago that people who don't embrace robotics in the future will not be able to survive. Do you agree?

Jaron Lanier: First of all, I think it's the stupidest institute ever. It's purely about this religious fantasy of superiority. The whole basis of it is repulsive. Yet the people there are great friends of mine. I admire them. We have fun together. And I tell them all this to their faces. I've also given talks at Singularity about how ridiculous I think it is. Here's the problem. They say people won't be able to survive if we don't have robotics. Well, how is that different from saying, "Oh, if we don't like the way people are, we'll kill them." What is the difference, ultimately? There's a way in which the new sort of vaguely Asperger-like digital technocrat is absolutely lacking in any self-awareness of ethics or morality. It astounds me, again and again. They're my friends, and we like each other, but I do think it's astonishing.

 Huffingtonpost Interview

I'm so glad that someone who is big in Tech circles is finally taking a stand against the fascist, body/tech purity elitism that is Singularity.  I hate that it has its odious claws in the tech we use and influences its development.  Talk about a concept not being user friendly, it actually hates its users.

I launched an IPO and all I got was a Lousy T-Shirt!

Tuesday, March 25, 2014

Welly, Well,  Well, Well

http://massively.joystiq.com/2014/03/25/facebook-pays-two-billion-bucks-to-acquire-oculus-rift-company/

Facebook just purchased the current darling, Oculus Rift.  They thank the fools who invested through Kickstarter and saved them money in research and development.  Now they can pick up patents and an almost shelf ready project for peanuts.  Obviously they expect the technology will be worth more than just 2 billion in the future.

This sale goes beyond VR for the masses.  It will spell the end for Kickstarter.  Simply because the "investors" AKA Suckers will now realize that IPO investing requires more than just cheap t-shirts and early access to whatever they funded.  Especially when a company like Oculus used that goodwill money not to allow small investors company ownership via stock options, but to roll it over into a company sale.  This is an ethics free move on Oculus' part and their small investors could rightfully sue for fraud.

Kickstarter is just another get something for nothing that Silicon Valley LOVES.  They want programming for free via open source.  They want workers for free via work clubs (more like online sweatshops).  They want graphics and art for free via social networks like Flickr, Pinterest and Tumblr.  They want content for free via Creative Commons.

Is anyone seeing a pattern here?

The only reason why these companies and owners get mega millions/billions is because they are depending on free work, free content and free money from the customers.  They have no development overhead because all of us are paying for it.  The rest is just gravy.

We, the investors, need to step back and demand more for our money.  We have to make demands and get off the animal farm.  Because that is all we are now to the tech industry, slaughterhouse animals.


It has been awhile...

Monday, March 17, 2014



I just haven't been playing games lately.  After about 2 months break for all games, I just went back to visit TERA Online.  It took some time getting used to my Popori Archer again.

I'm not a great player and the quest text boxes are like tiny walls of text.  So I mistakenly started soloing BAMs (vicious orisks and brutal orisks) and could not figure out why they were taking so long to kill.  I died a few times, finally settling on a system of just running around, dropping traps, during monster pauses shooting off a poisonous DOT and getting some more elaborate shots.  The great thing about the BAMs now is that they seemed to have nerfed the gathering requirements for them, so instead of 10 or more monster kills, you just need 3 to 5.  Because of this, they have also taken off the party needed warnings off the quests.  Which is why I started taking them on, otherwise I would have just ignored them.

Anyway, this was a video linked on the TERA forums.  I think it is a guild recruitment video.  But it is so sweet and inventive. Poporis are the best.

NOT Elins though, Elins just creep me out.