Contact

Showing posts with label personal. Show all posts
Showing posts with label personal. Show all posts

Ready Player One Mix

Thursday, March 10, 2016




I can't believe I didn't cross post this when I created this playlist last year on 8tracks.

Despite the tech industry totally misunderstanding the point of Ready Player One and wanting to turn us all into VR vegetables, I liked this book.  It contains a lot of touchstones from my childhood that I remember from the late 70s - early to mid 80s.  It was a great time back then and video games were considered very advanced.

I believe I received my Atari 2600 sometime in early 1982, not really sure but I did have Pac-man.  Since history websites state that Pac-Man was released for the 2600 in March 82, it had to have been around that time.  Maybe I got it for Easter that year.  Even though the price for the console had come down, it was still considered pricey at about $150 which would equal about $380 dollars now.  Not only that the price of the cartridges were about $30 ($75 today)  to $50 ($125 today) dollars a piece.

Truthfully I remember liking the games a lot.  But it never really turned into an obsession.  After the Atari craze, the game system was taken off the main TV set and attached to a rinky dinky black and white TV set in our basement rec room.  Then fell into oblivion.  My family never purchased the next latest and greatest video machine.  The next video set I owned was Playstation in the early 2000s  and subsequently Playstation 2.  I got into WOW over the consoles and never felt the need to get an extra machine.  Truthfully first person shooters never interested me.  They make me nervous.

But that time in Spring to end of 1982 was fun for a kid.  I remember hanging out with friends and fighting over who would play the next round.  I had Pac-Man, Pong, Missile Command, Asteroids, Centipede, Casino, Atlantis, Barnstorming, Demon Attack, Frogger, Night Drive, Adventure, ET (What an awful game), Raiders of the Lost Ark and of course Pitfall.  I think I had a few more titles but the ones listed are the ones I remember the most.  It is Pitfall that was the most popular.  Because we played so often, the game noises and 8 bit soundtrack became psychologically disturbing. So we would mute the sound and listen to the radio.  For the rest of my life I will always associate Duran Duran's Hungry Like the Wolf with Pitfall.   

That song is in my playlist along with other songs from late 70s to mid 80s that remind me of the early era of video games.  Most of the music listed in the book didn't resonate with me.  But on this playlist, it takes me way back, way, way back.

My travels in game world...

Wednesday, November 6, 2013

have been lackluster.  Outside life pulled me from my mmorpg hobby and now I'm wondering if I will continue with games much past next year.  The only game I play regularly now is Lord of the Rings Online. But even my time in that game has taken a hit.

Halfheartedly, I tried to get back into RIFT.  But not long after I re-subbed, they announced their Free to Play conversion.  Luckily it hasn't had a big effect on my characters.  All of them were on decent population servers and were not forced to move due to mergers.  But I've lost the incentive to level and the only thing I do when I log in, is putter about in my dimension house.  Boring, I know.

I did enjoy Tera for a bit.  That was the game I thought I was joining when I signed up for GW2 because I had them mixed up.  The graphics are beautiful and the game play is interesting.  But due to lack of time, I haven't logged back into my Popori Archer character in more than a month.

So now, I'm trying to decide if I should keep Rift and Tera for the times I feel the need to log in or just delete them to free up space.

I suppose it was nostalgia for when I was new to games that made me sign up for a few months of WOW. But I returned to find a vastly different game from just last summer.  The servers that contained my main and second most played character had gone belly up since my last log in.  I mean really died.  They were both once bustling with activity.  At first, I thought I would carry on, but going from one empty area to another was depressing.  Even the cities were desolate.  I was also disappointed in the hype surrounding the Siege of Orgrimmar update.  I thought the game would include a lot of story material for non-raiders then leave the actual boss fight to the raiders.  But NOPE, you have to raid if you want the story to progress at all.  At first I laughed but then it just further depressed me.  Even despite losing a large portion of the player base and "merging" servers (cross realms), the developers still insist on forcing everyone to play the way they think their game should be played.  It struck me as a obtusely ungenerous, more in the spirit of the appropriately named expansion Cataclysm which caused the free fall in subscribers.  Up until the Free to Play explosion and glut of games, Blizzard could get away with forcing people into certain play modes.  But now so many other options are out there plus with no subscription tag!  Blizzard no longer has the ability to throw its weight and haze its player base.  They should really change their ways since they are shrinking noticeably now.  My two high levels are now on more crowded servers.  But who knows how long they will last?

I won't even discuss the coming shut down of WAR.  The thought of it makes me so sad.  I'm holding a bit of hope for Camelot Unchained but even my short time in gaming has shown me to be skeptical of everything until I'm actually in the game.  And even then it is still questionable.

Why?

Monday, February 6, 2012



So my time in SWTOR was a bust.  I did not pay for a subscription after my 30 days of free play time expired.

Incidentally I was given promotional time in RIFT.  Which I used to create new defiant based characters on a new server.  Not long after it was announced that the server for my original characters was being downgraded to a trial server.  So all my original characters had to be moved elsewhere.  I liked my original server.  It made me sad to see it disappear.  After that event, I lost the will to keep playing RIFT.

Another game I dabble in, Wizard 101, expanded to a new area called Zafaria.  It was interesting but it didn't catch my imagination as the previous areas.  Also Wizard 101 is in a strange state, it has attracted a great many raiding gamers.  So now the game is tuned to grinding for gear in numerous raid level instances.  They have changed their gear for mitigation stats and class boosts but with barely any morale on them.  The NPCs have been given boosts in damage and health.  All of this is not really that terrible.  But considering that the game began as a hobby for young children in grammar school and junior high, the high level raid type atmosphere at end game is extremely unnecessary.  KingsIsle was in a great position to experiment with different end game experiences because their main audience was not yet used to the WOW mmorpg end game paradigms.  Did they? NOPE.  They just tacked on raids and gear grind.  Thanks KingsIsle.  Now, like other mmorpgs, Wizard 101 end game story instances are only available for the 5 to 20% of the playing audience.

I'm not even going to get into the inflation on items in the company store.  There are many threads about that in the KingsIsle forums, and none of them have been addressed.  And it looks as if they never will be addressed.

This leads me to LOTRO.  This is where I went after I left SWTOR and I've long since given up on WOW.  I liked the expansion last fall called "Rise of Isengard".  It had interesting stories and well done phased content.  However there were a great many bugs in instanced areas.  Plus I was deeply disappointed that Turbine did not commission new music from composer Chance Thomas (I'm hoping this will rectified in the upcoming expansion this fall).

But as like all mmorpgs, I've hit the raid or lie fallow paradigm.  And the more I see this gated tactic in games the more I ask WHY?  WHY? WHY?  Why spend a great amount of monetary resources on end game stories, instances, items etc that only 5 to 20% of your paying audience will see?  WHY FUCKING WHY?  It doesn't make any sense and it is the very example of insanity.  You know what happens with this gated shit?  Every night, in any given MMORPG, are spammers looking for those last few players to fill out a raid.  PST! PST! PST!  And the people willing to go on these runs are denied because they are not geared for the encounter.  Because you have to run the instance to get gear for the instance.

I'm so sick of this, it is getting to the point where I don't want to play these games anymore.  And I'm sure a great many psychologists would encourage me to give up the gaming hobby.  Yet I go on.  Something has to give one of these days.  I suppose.  Or maybe a group of developers will get it and design a game that is inclusive to all players and doesn't use the gated tactic.  Or maybe not.  Most likely not.